'리콘쉽'에 해당되는 글 1건

  1. 2015.01.07 [이브 온라인][프로테우스] Recon ships
posted by DGDragon 2015. 1. 7. 10:33

https://forums.eveonline.com/default.aspx?g=posts&m=5318916#post5318916

Hello again o/

Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.

We had a few big goals with Recons:
우리는 리콘에 대해 크게 다음 목표를 설정했음:

Give Combat Recons something to make them stand out as a unique and interesting set of ships
컴뱃 리콘이 뭔가 특별하면서도 흥미있는 함종이 되기를 바람.

Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance
리콘과 T3 크루저 사이의 갭을 줄이길 바라며, 이는 리콘만이 아니라 T3 크루저 리밸런싱의 목표이기도 함(역주: 즉 리콘의 버프가 모자라보인다면 나머지 부분은 T3 크루저 리밸런싱 때 깎아서 맞출테니 버프 부족하다고 설레발치지 말라는 의미).

Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
다른 함종과 마찬가지로, 각 함의 개발사들의 개발 트렌트에 맞춘 보너스로 맞춤(예를 들어 라케시스는 로덴사가 개발한 함인데, 로덴사는 미사일 안 씀).

Address any other general balance issues or pain points (hello Pilgrim)
그외 여타 일반적인 밸런스 문제 바로잡기(필그림 안녕?)

Those goals lead us to the following major changes:
위 목표에 따른 주요 변경점은 아래와 같음:

Combat Recons will now be permanently undetectable by directional scanners
컴뱃 리콘들은 이제 디렉셔널 스캐너에 영구히 탐지 안 됨(역주: 포스 리콘 얘기 없음).

All eight Recons will have the capacitor cost of warping reduced by roughly half
모든 8종의 리콘쉽은 워프시 캐퍼시터 소모가 대략 반으로 줄어듬.

Where appropriate, bonuses will be adjusted to match ship developer trends
대체적으로, 각 함 개발사들의 트렌트에 맞춘 보너스를 적용할 거임.

All eight Recons are having their capacitor pool and capacitor regeneration buffed (roughly 20% increase in cap regen)
모든 8종의 리콘쉽은 캐퍼시터 용량과 재생량이 버프됨(대략 20% 증가).

The average maximum velocity across the class is going up by around 20m/s
모든 클래스에 걸쳐 최고 속도가 대략 20m/s 가량 증가함.

We hope in the end we have a more attractive class of ship overall and some exciting new ways to use Combat Recons. That said, there are still some issues we hoped to address before rebalancing this class, such as ECM, which simply weren't happening fast enough. We still feel good about making improvements to this class now and look forward to hearing what you guys have to say about it.
최종적으로 우리는 전체적으로 좀 더 매력적인 배를 갖게 되길 바라며 특히 컴뱃 리콘의 새로운 활용 방법에도 기대하고 있다. 이 함종 리밸런싱 하기 전에 하고 싶었지만, 제때에 맞추지 못해 아직 진행 중인 ECM 리밸런싱 문제 같은 문제도 여전히 남아있긴 하지만. 우리는 이 함종에 아직 추가적인 개선의 여지가 남아있다고 보며 이에 대해선 여러분의 의견을 듣고 고려할 생각이다.

EDIT: Updates chronicled in the post below

Here's the gritty stuff:

PILGRIM
We decided that the Pilgrim really needed Nos/Neut range, rather than strength, to give it the engagement flexibility that other Recons enjoy.
우리는 필그림에게 단순히 노스/뉴트 빠와보다는 교전의 자유도 증가를 위해 사거리 증가가 좀 필요하다고 보았다.

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Amarr Cruiser Bonuses:
7.5% bonus to strength of tracking disruptors
10% bonus to drone damage and hp

Recon Ships Bonuses:
20% bonus to Energy Vampire and Energy Neutralizer transfer range and 10% bonus to Energy Vampire and Energy Neutralizer strength(was 20% nos/neut strength)
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 5M, 5L; 3 turrets, 0 launchers
Fittings: 1000 PWG(+50), 370 CPU(+20)
Defense (shields / armor / hull) : 850(+62) / 1800 / 1050(+178)
Capacitor (amount / capacitor per second) : 1450(+190) / 4.39/s (+.75)
Mobility (max velocity / agility / align time): 198(+34) / .61(-.1) / 9.61s(-1.57s)
Drones (bandwidth / bay): 50 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 104km / 237 / 8(+1)
Sensor strength: 26(+2) Radar
Signature radius: 150(-6)

CURSE

Role Bonus:
Cannot be detected by directional scanners

Amarr Cruiser Bonuses:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to Drone hitpoints and damage

Recon Ships Bonuses:
40% bonus to Energy Vampire and Energy Neutralizer transfer range
20% bonus to Energy Vampire and Energy Neutralizer transfer amount

Slot layout: 5H, 6M, 4L; 2 turrets, 4 launchers
Fittings: 900 PWG, 380 CPU
Defense (shields / armor / hull) : 1210(-187) / 1650 / 1075(+203)
Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83)
Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s)
Drones (bandwidth / bay): 50 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10
Sensor strength: 28 Radar
Signature radius: 145(-5)


FALCON

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Caldari Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:
30% bonus to ECM Target Jammer strength
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 7M, 3L; 3 turrets, 1 launchers
Fittings: 700 PWG, 500 CPU
Defense (shields / armor / hull) : 1750(+147) / 940(-16) / 945(+204)
Capacitor (amount / capacitor per second) : 1190(+96.25) / 3.7/s (+.52)
Mobility (max velocity / agility / align time): 192(+23) / .64(+.09) / 10.85s(+1.67s)
Drones (bandwidth / bay): 10 / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 220 / 8(+1)
Sensor strength: 28 Gravimetric
Signature radius: 180

ROOK

Role Bonus:
Cannot be detected by directional scanners

Caldari Cruiser Bonuses:
7.5% bonus to kinetic missile damage (was 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire)
10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:
30% bonus to ECM Target Jammer strength
10% bonus to Heavy Missile and Heavy Assault Missile max velocity

Slot layout: 5H, 7M, 3L; 2 turrets, 5 launchers
Fittings: 680 PWG(+80), 600 CPU
Defense (shields / armor / hull) : 2050(+262) / 965(+9) / 960(+359)
Capacitor (amount / capacitor per second) : 1250(+187) / 3.93/s(+.83)
Mobility (max velocity / agility / align time): 194(+24) / .61 / 10.76s(-.04s)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 150km / 259 / 10
Sensor strength: 32 Gravimetric
Signature radius: 170(-3)

ARAZU

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Remote Sensor Dampener effectiveness

Recon Ships Bonuses:
20% bonus to Warp Scrambler and Warp Disruptor optimal range
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 6M, 4L; 3 turrets, 1 launchers
Fittings: 750 PWG, 420 CPU
Defense (shields / armor / hull) : 1180(+55) / 1430(+136) / 1080(+208)
Capacitor (amount / capacitor per second) : 1290(+133) / 3.98/s(+.61)
Mobility (max velocity / agility / align time): 207(+27) / .59(-.04) / 9.53s(-.74)
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 112km / 231 / 8(+1)
Sensor strength: 26 Magnetometric
Signature radius: 155(-7)

LACHESIS

Role Bonus:
Cannot be detected by directional scanners

Gallente Cruiser Bonuses:
10% bonus to Medium Hybrid Turret Tracking (was medium hybrid turret damage)
7.5% bonus to Remote Sensor Dampener effectiveness

Recon Ships Bonuses:
20% bonus to Warp Scrambler and Warp Disruptor optimal range
10% bonus to Medium Hybrid Turret optimal range (was missile rate of fire)

Slot layout: 4H(-1), 7M, 4L(+1); 4 turrets(+1), 1 launchers
Fittings: 850(+50) PWG, 450 CPU
Defense (shields / armor / hull) : 1350(+225) / 1500(+94) / 1120(+248)
Capacitor (amount / capacitor per second) : 1315(+190) / 4.07/s(+.79)
Mobility (max velocity / agility / align time): 220(+29) / .56(-.04) / 9.37s(-.74)
Drones (bandwidth / bay): 50(+10) / 50(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 140km / 270 / 10
Sensor strength: 30 Magnetometric
Signature radius: 150(-5)

RAPIER

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Minmatar Cruiser Bonuses:
10% bonus to Missile damage (was medium projectile turret rate of fire)
10% bonus to Target Painter effectiveness

Recon Ships Bonuses:
60% bonus to Stasis Webifier optimal range
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 6M, 4L; 1 turrets, 3 launchers(+2)
Fittings: 750 PWG, 450 CPU(+30)
Defense (shields / armor / hull) : 1480(+158) / 1075(+6) / 850(-22)
Capacitor (amount / capacitor per second) : 1180(+86) / 3.56/s(+.38)
Mobility (max velocity / agility / align time): 230(+38) / .59 / 9.03s
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 100km / 242 / 8(+1)
Sensor strength: 24 Ladar
Signature radius: 125(-7)

HUGINN

Role Bonus:
Cannot be detected by directional scanners

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Target Painter effectiveness

Recon Ships Bonuses:
60% bonus to Stasis Webifier optimal range
5% bonus to Medium Projectile Turret damage (was 5% missile rate of fire)

Slot layout: 5H(-1), 6M, 4L(+1); 4 turrets(+1), 1 launchers(-2)
Fittings: 750 PWG, 400 CPU
Defense (shields / armor / hull) : 1550(+228) / 1250(+69) / 875(+3)
Capacitor (amount / capacitor per second) : 1210(+147) / 3.66/s(+.57)
Mobility (max velocity / agility / align time): 240(+31) / .57 / 9.13s
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 125km / 303 / 10
Sensor strength: 28 Ladar
Signature radius: 120(-7)